Trostenwald to Alfield Edit
A 60 mile stretch of the Amber Road connects Trostenwald to Alfield. This section of the road is a well-packed, ten-foot-wide, dirt roadway. It is too narrow for two carts to travel abreast along it. By foot, the trip from Trostenwald to Alfield could be completed in two full days of travel at a quick pace.
The central portion of the Marrow Valley along the road was filled with rolling hills covered in high grasses, wheats, grains, wild weeds, and bright, white wildflowers. Three hundred to six hundred feet from the road, tree clusters and small wooded areas dotted the landscape.
Along the road there were forms of thick, muscular, large-horned, quadrupedal, buffalo-like creatures roaming the grasslands.
Alfield to Zadash Edit
From Alfield the Amber Road heads northward for 70 miles to Zadash deep into the Marrow Valley. Passing through the high grass fields, of the rolling hills. By Horse, the trip from Alfield to Zadash could be completed in two and a half days of travel at a normal pace.
Beside the road there was a small clearing that was a handful of rocks that were partially lodged into the ground that have been overgrown with moss and grass. There was a small opening where there were the remains of charcoal.
Further up the road hundred feet off of the eastern side of the road, there was a 60 feet crucible dip in the ground that looked like an area where the earth had seemed to sink. In the center, there was another well-used stop along the way with some discarded, empty scraps of sack and a couple of small stone rings where fires could be set.
On the west side of the road between Alfield to Zadash was a neglected gravesite 300 feet of the road. There were around 200 various overgrown basic stone grave markers in different states of disrepair and erosion. These graves belonged to a regiment of the Julous Dominion that had fought some time near the end of the conflict and eventual loss to the Dwendalian Empire some two centuries past.
Zadash to Rexxentrum Edit
- Trade caravans, Hailing from the Menagerie Coast, making its way back to Port Zoon by way of Nicodranas. The caravan had stopped briefly in Zadash to sell wares and purchase goods to take back home.
- Crownsguard on horses patrolling the amber road between Alfield and Zadash.
- Bandits of various sizes. They wore hoods and patchwork cobbled together hide and leather armors. Used to cover most of their faces they had mismatches of greens, blues, and black cloths. Some had hand crossbows, two had heavy crossbows, a few of them had shortswords.
"The Open Road" (9x05)Edit
The Mighty Nein left Trostenwald and set out on the 200-mile journey on the Amber Road toward Zadash with a small carnival cart and a single horse. They discussed the safety of the road, both in the context of robbing other travelers and of being robbed themselves. They took caution against bandits and slept in shifts.
After traveling approximately fifty miles on the Amber Road, the Mighty Nein passed a southbound trade caravan of six heavy wagons, each being pulled by a trio of horses. These covered wagons were varied in their sizes and contents, carrying tall bundles. At the front of each of the wagons with the reins was a figure in long robes, an ornate silk mantle, and a thick scarf tossed over the shoulder obscuring part of the face. The three rear wagons were taller and carried the traveling families with goods. The last cart contained a pair of children, an older girl and her brother, both of whom seemed younger than ten years of age. The boy had tangled, black hair that poofed outward, deep brown skin, and bright, blue eyes; he was captivated by Mollymauk Tealeaf's passing sword tricks.
After several hours of travel, they take a break on the side of the road. Caleb uses Frumpkin to scout ahead while Beau and Jester climb a tree. They don't see anything, and so continue on their way until dark.
The group make camp that evening about halfway to Alfield and set up watch for the night. During the second watch, Caleb sees mysterious creatures in the distance and wakes up Nott. Nott, sneaking ahead to investigate, and tells Caleb that they are buffalo-type creatures. The party expresses some interest in capturing the creatures--which are, in fact, just buffalo-- the creatures easily spooked, these valley aurochs fled when one of the party members stepped on a field frog, which then croaked loudly. Fjord told the group the he had not seen this type of creature near the port towns. Losing interest, the party then go back to sleep.
The party embark on their second day of travel. As night is falling, they come within sight of the village of Alfield in the distance and decide to push through until they reach it.
"The Gates of Zadash" (9x08)Edit
The Mighty Nein take the Amber Road for their journey from Alfield to Zadash. The first day's travel on the road is uneventful, and the party spend a night camping on the side of the road.
On the second day, they pass a cart with three well-dressed individuals that looked miserable sat in the back on these seats, while a single coachman drove the wagon southward along the road. Their cargo within seemed to be made up of only personal bags.
During the night, they were ambushed by a group of nine human bandits of various sizes. These bandits wanted to take all of their valuables and their cart. The party attempted to push back against this ambush, through use of the friends spell, by stating it was heading to get medical help all having extreme cases of syphilis. The Bandits agreed to leave them unspoiled, though the spell ended and a short melee. When their leader, Trevor was incinerated into ash, the fight ended when the bandits in confused shock and fear called for a cease-fire.
Forced to disrobe most looked look like dirty poor brigands, some missing teeth and generally looking like they haven’t had a bath in days. Of these a scraggly red head that was around 20 or 21 years old, named Zenny, became the new de-facto leader out of two contenders when the group forced them to choose one leader by playing a game of Bolder-Parchment-Sheers.
Molly uses Charm Person to convince the remaining bandits to lay down their arms and strive for a more honest way of life. He gives them each a gold piece, and the reformed bandits leave for Felderwin. Jester heals Caleb. Meanwhile, a ways over a hill the bandits had nine horses waiting. Five of the meekest of these Nott showed away and took the rest of herself. Mollymauk collected their weapons, of these low quality weapons there were two heavy crossbows, two light crossbows, two hand crossbows, 43 bolts, six shortswords, and two daggers.
On the third day of travel on the way to Zadash the party fond a neglected gravesite. There appeared to be no sources of magic or undeath in the area. Cleaning off some of the gravestones a few names were revealed.
Found among the graves was a rusted helmet of iron make. The faint marking on this helmet reveal that these graves belonged to a regiment of the Julous Dominion that had fought some time near the end of the conflict and eventual loss to the Dwendalian Empire some two centuries past.
"The Gentleman's Path" (10x07)Edit
The Mighty Nein takes the Amber Road further north. At the crossing of the Bromkiln Byway, the party takes the eastern road to Berleben.
- Matthew Mercer referred to the Amber Road as the "Golden Road" in the recap at the beginning of "The Open Road" (9x05). Since this is the only time the northward road was referred to as the Golden Road, this article assumes that the official name is the "Amber Road" and that the "Golden Road" is a nickname.
- ↑ See "The Open Road" (9x05) at 0:10:15.
- ↑ 2.0 2.1 As shown on the official map of Wildemount from Deven Rue.
- ↑ See "The Open Road" (9x05) from 0:20:21 through 0:20:27.
- ↑ See "The Open Road" (9x05) from 0:36:58 through 0:37:13.
- ↑ See "The Open Road" (9x05) from 0:16:07 through 0:16:24.
- ↑ See "The Open Road" (9x05) at 0:30:03.
- ↑ See "The Open Road" (9x05) from 0:34:41 through 0:34:59.
- ↑ See "The Open Road" (9x05) from 0:41:43 through 0:42:07.
- ↑ See "The Gates of Zadash" (9x08).
- ↑ See "The Gentleman's Path" (10x07).
- ↑ See "The Open Road" (9x05) from 0:15:58 through 0:24:46.
- ↑ See "The Open Road" (9x05) from 0:24:58 through 0:27:00.
- ↑ See "The Open Road" (9x05) from 0:37:15 through 0:37:32.
- ↑ See "The Open Road" (9x05) from 0:38:00 through 0:38:30.
- ↑ See "The Open Road" (9x05) from 0:47:12 through 0:47:25.