Promotional photo of the Critical Role cast for the launch of Campaign 2.

Campaign 2 is the second campaign of Critical Role.  It takes place in 835 P.D.[1], approximately twenty years after the adventures of Vox Machina.  The returning cast plays all-new characters (with the exception of Laura Bailey's character, Jester, who previously appeared in two one-shot adventures) and features the continent of Wildemount as its primary setting.  In the eighth episode, the adventuring party adopted the name "The Mighty Nein".[2]

The Cast Edit

Actor Character Race Class
Laura Bailey Jester Tiefling Cleric (Trickery Domain)
Taliesin Jaffe Mollymauk "Molly" Tealeaf Tiefling Blood Hunter (Order of the Ghostslayer)
Ashley Johnson Yasha Aasimar Barbarian (Path of the Zealot)
Matthew Mercer The Dungeon Master
Liam O'Brien Caleb Widogast Human Wizard (School of Transmutation)
Marisha Ray Beauregard "Beau" Human Monk (Way of the Cobalt Soul)
Sam Riegel Nott Goblin Rogue (Arcane Trickster)
Travis Willingham Fjord Half-Orc Warlock (Hexblade; Pact of the Blade)

Chapter Summaries Edit

Chapter Title First Episode Last episode
Chapter 9 N/A "Curious Beginnings" (9x01) N/A
A handful of wandering destinies slowly begin to intersect in the thriving trade town of Trostenwald, along the Amber Road. A ragtag group of misfits investigate a devastating attack on a curious carnival...

Trivia Edit

  • For Campaign 2, Matthew Mercer used a houserule for the players to roll their ability scores during character creation.  For each score, they rolled 4d6 and dropped the lowest die.  If the sum of all ability scores for a player was less than 70, then that player had the option to reroll all scores.  They could rearrange the scores as desired.[3]

References Edit

  1. Matthew Mercer clarified via Twitter that the second campaign starts in 835 P.D.
  2. See "The Gates of Zadash" (9x08).[citation needed]
  3. Matthew Mercer explained the houserule for rolling stats during character creation (source 1 and source 2).