FANDOM


116CuriousBeginnings

Promotional photo of the Critical Role cast for the launch of Campaign 2.

Campaign 2 is the second campaign of Critical Role.  It takes place in 835 P.D.[1], approximately twenty years after the adventures of Vox Machina.  The returning cast plays all-new characters (with the exception of Laura Bailey's character, Jester, who previously appeared in two one-shot adventures) and features the continent of Wildemount as its primary setting.  In the eighth episode, the adventuring party adopted the name "The Mighty Nein".[2]

The Cast Edit

Actor Character Race Class
Laura Bailey Jester Tiefling Cleric (Trickery Domain)
Taliesin Jaffe Mollymauk "Molly" Tealeaf Tiefling Blood Hunter (Order of the Ghostslayer)
Ashley Johnson Yasha Nydoorin Aasimar Barbarian (Path of the Zealot)
Matthew Mercer The Dungeon Master
Liam O'Brien Caleb Widogast Human Wizard (School of Transmutation)
Marisha Ray Beauregard "Beau" Human Monk (Way of the Cobalt Soul)
Sam Riegel Nott Goblin Rogue (Arcane Trickster)
Travis Willingham Fjord Half-Orc Warlock (Hexblade; Pact of the Blade)

Episode Summaries Edit

No. in
Series
No. in
Campaign
No. in
Chapter
Title Airdate Link Runtime
116 1 1 "Curious Beginnings" (9x01) 2018-01-11 19:00 PST VOD 3:24:31
Seven people, all with different backgrounds, meet by chance in a tavern in Trostenwald. Though not entirely sure of each other, they all decide to go to a local carnival together. But, what was meant to be a brief diversion soon turns into a fight for their very lives...
117 2 2 "A Show of Scrutiny" (9x02) 2018-01-18 19:00 PST VOD 4:13:06
After killing the zombies, the new party find themselves under orders not to leave town and partial house arrest. The group decides to attempt their own investigation, but struggles to find any clues. Then they return to the scene of the initial attack, to disastrous results.
118 3 3 "The Midnight Chase" (9x03) 2018-01-25 19:00 PST VOD 3:59:27
The party faces off against two zombified guards and try to find Kylre. They discover Kylre has fled into the Ustaloch and track him to a small island where they must confront the fiend and Toya.
119 4 4 "Disparate Pieces" (9x04) 2018-02-01 19:00 PST VOD 3:56:12
The party presents evidence of the devil toad’s corruption at a midnight trial, and Beau confronts an envoy from her past.
120 5 5 "The Open Road" (9x05) 2018-02-08 19:00 PST VOD 3:43:10
The group hits the road, preparing for a long trip to Zadash. But trouble in the small town of Alfield stops the band of adventurers in their tracks.
121 6 6 "The Howling Mines" (9x06) 2018-02-15 19:00 PST VOD 4:08:23
The group questions the crownsguard for clarity about last night’s attacks, and their hunt for the gnolls leads them to a descent down a mysterious mine.
122 7 7 "Hush" (9x07) 2018-02-22 19:00 PST VOD 4:30:27
The group plunges deeper into the gnoll mines, coming across an unexpected ally, and wandering into a nest of dangers.
123 8 8 "The Gates of Zadash" (9x08) 2018-03-01 19:00 PST VOD 3:47:09
In claiming a reward for defeating the gnolls, the group names themselves the Mighty Nein before leaving Alfield for the bustling city of Zadash.  What dangers lurk along the Amber Road, and what discoveries await them to the north?
124 9 9 "Steam and Conversation" (9x09) 2018-03-08 19:00 PST VOD 3:43:45
The Mighty Nein explore Zadash, looking for new jobs, finding old allies, and stumbling upon intriguing mysteries.
125 10 10 "Waste and Webs" (9x10) 2018-03-15 19:00 PDT VOD 4:13:25
The Mighty Nein delve into the sewers of Zadash in search of the mysterious beast that has been terrorizing the Crownsguard.
126 11 11 "Zemnian Nights" (9x11) 2018-03-22 19:00 PDT VOD 4:16:49
The Mighty Nein finally make it into the Tri-Spire, exploring the upper echelon of Zadash and investigating the Knights of Requital’s claims of corruption within the government.
127 12 12 "Midnight Espionage" (9x12) 2018-03-29 19:00 PDT VOD 4:16:30
Hijinks ensue as the Mighty Nein attempt subterfuge in order to carry out the mission of the Knights of Requital.
128 13 1 "Lost & Found" (10x01) 2018-04-05 19:00 PDT VOD 4:23:52
The Mighty Nein deal with the fallout from the night’s events, working to repair the fraying edges of the Knights of Requital and learning how to trust their own team.
129 14 2 "Fleeting Memories" (10x02) 2018-04-12 19:00 PDT VOD 3:16:55
The Mighty Nein strike a deal with The Gentleman. Mollymauk's worst nightmare comes to fruition when he is forced to confront and explain his own past.
130 15 3 "Where The River Goes" (10x03) 2018-04-19 19:00 PDT VOD 3:51:58
Heading down an underground river, the Mighty Nein explore a long abandoned research facility, uncovering dangerous foes and even more dangerous secrets.
131 16 4 "A Favor in Kind" (10x04) 2018-04-26 19:00 PDT VOD 4:13:02
The Mighty Nein deal with the ramifications of their actions in the research facility, exploring more of the dark caverns beneath Zadash and experimenting with dangerous unknowns.
132 17 5 "Harvest Close" (10x05) 2018-05-03 19:00 PDT VOD 4:18:00
The Mighty Nein attend the Harvest Close Festival, taking part in sweets and games of skill, and entering the challenging Victory Pit.
133 18 6 "Whispers of War" (10x06) 2018-05-10 19:00 PDT VOD 4:27:19
The end of the Harvest Close Festival brings a victory overshadowed by the bigger problems of the Empire.
134 19 7 "The Gentleman's Path" (10x07) 2018-05-17 19:00 PDT VOD 3:54:43
The Mighty Nein find themselves facing multiple choices as to their next actions and alliance.
135 20 8 "Labenda Awaits" (10x08) 2018-05-24 19:00 PDT VOD 4:49:00
As The Mighty Nein get closer to Berleben, trouble awaits them on the road and in the swamp.
136 21 9 "Stalker in the Swamp" (10x09) 2018-05-31 19:00 PDT VOD

3:51:26

The Mighty Nein make their way to The Gentleman's warehouse.
137 22 10 "Lost Treasures" (10x10) 2018-06-07 19:00 PDT VOD 3:51:26
A new ally joins the Mighty Nein as they head deep into the Labenda Swamp to investigate The Gentleman's mysterious safe house
138 23 11 "Have Bird, Will Travel" (10x11) 2018-06-14 19:00 PDT VOD 4:13:09
After finishing up some loose ends in the Labenda Swamp, the Mighty Nein head to the town of Hupperdook...
139 24 12 "The Hour of Honor" (10x12) 2018-06-21 19:00 PDT VOD 3:59:40
Several members of the Mighty Nein find their pockets picked the morning following a drinking competition.
140 25 13 "Divergent Paths" (10x13) 2018-06-28 19:00 PDT VOD 4:18:08
The Mighty Nein face a killer Clockwork Warden in the Gearhold Prison.

Trivia Edit

  • For Campaign 2, Matthew Mercer used a house rule for the players to roll their ability scores during character creation.  For each score, they rolled 4d6 and dropped the lowest die.  If the sum of all ability scores for a player was less than 70, then that player had the option to reroll all scores.  They could rearrange the scores as desired.[3]

References Edit

  1. Matthew Mercer clarified via Twitter that the second campaign starts in 835 P.D.
  2. See "The Gates of Zadash" (9x08).[citation needed]
  3. Matthew Mercer explained the houserule for rolling stats during character creation (source 1 and source 2).